The city of Valeris at night, lamplit towers climbing above a dark harbour

A world by the Kinkead family

Aetheria

“Where beautiful chaos endures, and crooked things outlast the perfect.”

A dark-fantasy world where mathematics underpins reality. Read it as a novel, play it tonight in two text-based roleplaying games, and follow the 3D adventure we're forging next.

Cover illustrationValeris, capital of Valeria

Watch · Aetherpark

Aetherpark: our animated shorts

Aetherpark is where Aetheria's characters come to life as cartoons, rigged and animated right in the browser. First up, The Wrong Shape: on the last day of the road to Valeris, Sable, Elowen's shadow-panther, leaves the road to follow a smell through the wheat fields, and finds something in the grain that should not be there.

A 67-second animated short, with sound. Not canon: an Aetherpark preview.

The Wrong Shape · Aetherpark · 1:07

01 · The World

A universe that needs its flaws

Beneath every stone and song in Aetheria runs the Riemann Field: a lattice of prime numbers that holds reality together and rings like a bell when it's struck. Three forces pull on it.

  1. Order

    Gives life its shape: law, pattern, the steady beat of the world. Left alone, it hardens into sterile stillness.

  2. Chaos

    Gives life its breath: change, wildness, invention. Left alone, it dissolves everything into formless ruin.

  3. The Void

    What remains when both are gone. It doesn't need to win. It only has to wait for the other two to fail.

“Without order, there is chaos. Without chaos, there is nothing.”

The greatest danger in Aetheria isn't chaos. It's a perfect order, one that would polish the world until nothing in it can move. The heroes who stand against it survive by being gloriously, stubbornly imperfect. Perfect things shatter. Crooked things endure.

Illustrated map of Piran Murs: five continents — Elandor, Kharthon, Borealis, Zephyras and Meridian — arranged around the glowing Aetherian Sea
Piran Murs, the known world

The Atlas

Five continents around the Aetherian Sea

  • ElandorThe smallest continent, and the most consequential. The story begins here, among four kingdoms of humans, elves, dwarves and stone giants.
  • KharthonThe dragon lands.
  • ZephyrasDeserts under a burning sun.
  • BorealisNorthern lakes, storms and wilderness.
  • MeridianTropical vine-crowned forests.

02 · The Fair Company

A mercenary company with an impossible mission

Year 1031, the city of Valeris. The Gate Wars are over, but the things that crawled through the gates never all went home. A handful of misfits are about to decide that winning isn't enough. This time, they'll try to save people.

  • Duncan, a scarred soldier in a dark cloak holding a faintly glowing blue longsword
    The Soldier

    Duncan of Thornhaven

    A tactician who has outlived too many companies that wouldn't listen. Now he's founding his own, on one stubborn rule. He has no idea why the old powers of the world have started watching him.

    “Better is alive. Everything else is just details.”
  • Princess Alicia, dark-haired in leather armour, leaning over a map by candlelight
    Heir of Valeria

    Princess Alicia

    The court sees a dutiful heir who attends council and smiles on cue. The court isn't looking closely enough.

    “The council sees problems as isolated. I see a pattern.”
  • Pip Quickfingers Reed, a young hooded rogue playing a lute, blades at his belt
    The Broker

    Pip “Quickfingers” Reed

    He runs Valeris's thieves from a safe house above a bakery. People call his luck uncanny. Pip would rather you didn't ask how he does it.

    “Safe and profitable isn't enough. It never was.”
  • Valen Ceyla, a white-haired mage holding a glowing quill and an open book in a library
    Prime Weaver

    Valen Ceyla

    An orphan raised by the Arcane Academy, Valen reads the Riemann Field the way musicians read a score. And he has noticed that someone is rewriting it.

    “This isn't theoretical. This is happening right now.”
  • Kildrak Stoneheart, a dwarven cleric in rune-engraved steel and gold plate, holding the warhammer Mercy and a star-marked shield
    Leyguard of the Forgari

    Kildrak Stoneheart

    A dwarven cleric who glows brighter the harder she prays. She's bound to Duncan by a debt of iron sworn in the ashes of Thornhaven, and she has never broken her word.

    “Debt of iron stands. If you call, I answer.”
  • Vaelor, a pale, still figure in a black coat standing in a hall of white geometric light
    The Adversary

    Vaelor, Lord of Order

    He offers the world a flawless peace: no suffering, no chaos, no mistakes. Those who accept come back with grey eyes and nothing left to argue about. He believes he's the hero of this story.

    The Absolute.
Your guide

Thalion Oakenshield, the ancient lord of House Oakenshield, tells this tale. He has seen more of Aetheria's history than he lets on.

03 · Book One · Chapter 0

The Soldier of Valeris

The world had narrowed to three things: the ragged sound of my own breathing, the thunder of boots behind me, and the certainty that I was about to die badly.

Not cleanly. Not heroically.

Badly.

The Razorclaw was gaining. I could hear it — that wet, clicking sound its throat made between breaths, like bone scraping on bone.

Cover art: The Fair Company — a band of adventurers walking out of a rain-dark city

Book One: The Fair Company. Ten chapters, from a doomed skirmish outside Millhaven to a shadow war in the streets of Valeris. Read it chapter by chapter on aetheria.cyncad.com.

Keep reading →

04 · Play

Live now · Two games

Two ways to play

Both are text-based roleplaying games. There are no menus to master: you type what your character does, and an AI game master narrates what happens next in rich prose. Think of a tabletop campaign with a storyteller who is always ready to play.

I slip into the Maiden's Prayer and ask the barkeep who's been asking about me.

Alan Alyth doesn't look up from the glass he's polishing. “Three people tonight,” he says. “Two of them paid me not to tell you. Roll for Insight.”

An illustrative exchange
  • One account, both gamesSign up once with an email address and play either game.
  • Read alongsideBook One is in the portal's library. Your place in a game is kept while you read.
  • The MapExplore the world of Aetheria on the portal's map.
Play Aetheria games →

Both games live at aetheria.cyncad.com.

05 · In the Forge

What we're building next
Concept art: four adventurers on a rain-slick cliff road at dusk, overlooking a lamplit harbour city
In development

Aetheria in 3D

Next, Aetheria steps off the page. We're building a party-based 3D roleplaying game in the tradition of the great computer RPGs: gather your companions, explore Elandor, and fight your way through tactical battles.

  • Lead a party of heroes, not just one
  • Choices that change the story
  • Tactical battles and a world you can explore

It runs on Aether Forge, our own game engine, built for the web. It's early days. Concept art is shown, not gameplay.

Behind all of it sits a private workshop: a canon vault and a set of author tools that keep a growing world consistent, from the name of every tavern to the prime numbers in its magic.

The Maiden's Prayer is open

Pull up a chair. Thalion has a story to tell, and a part for you in it.